HeliGungir wrote: Thu Aug 28, 2025 11:56 pm
mmmPI wrote: Tue Aug 26, 2025 7:51 pm
I understand you have a different opinion, based on your experience, where would you say is an easier place to produce plastic and stone product at megabase scale ?
Well Nauvis.
Yes, one planet
will be best. It is human nature to seek out the optimal, even at the cost of fun.
I think you understand where i'm going there x) Next question would be :
If you think Nauvis is the best planet for stone and plastic and Vulcanus for the rest, isn't that an incentive to make all your science on Vulcanus or Nauvis only ? and since Nauvis was already possible the suggestion is thus an incentive to make biolab on Vulcanus ? and not "every planet".
Now if you are megabasing plastic and stone are easy to do on Vulcanus, thanks to levels of mining productivity you don't reach in casual game, you can rely on the coal patches that are on the planet, and the stone can be made from the calcite you mine on Vulcanus too, if you are considering UPS optimization particularly, because you don't want to use unecessary space platforms which are a real UPS consumer.
Doing all your science only on Vulcanus removes the need to ship 1 science pack, at the cost of making another one ( from Fulgora ) travel a longer distance, actually helping to reduce the throughput constraint on a single landing pad if you think that is important

( but really it's not-much )
HeliGungir wrote: Thu Aug 28, 2025 11:56 pm
But when you megabase, using 5k bots just to unload a single landing pad on a single planet is rough on your UPS. My first suggestion thread related to this topic was to allow more landing pads so you can keep using basic inserters and avoid using bots or wagon/car/etc daisy-chaining.
The cost in UPS appeared insignificant to me compared to the cost of the space platforms something like 1/100th or less, but even going past this, the number of landing pads you would need to replace 5K bots or a megabase worth of throughput using basic inserters is not going to be 1 on each planet, more like hundreds if not thousands.
HeliGungir wrote: Thu Aug 28, 2025 11:56 pm
My next suggestion thread was this one: Allow Biolabs on other planets so research can be done in a decentralized way, so no single landing pad needs to have as much throughput as Nauvis currently does. I hope to find a balance where making and researching science on multiple planets is more UPS-efficient than doing it all on one planet, because you're unloading less items from landing pads, so you can use inserters rather than bots.
You know in the rules it says you should try to see if the suggestion you're about to make already exists, or something like that, in case that isn't a step you considered earlier, for the third ^^
I think the idea of "making science on multiple planets" as a gameplay thing is interesting in itself, but the suggestion wouldn't lead to this and misses the point when mentionning UPS considerations.
HeliGungir wrote: Thu Aug 28, 2025 11:56 pm
And then secondarily (which is starting to become "primarily" as I mull over the consequences more and more): The idea that it is optimal or perhaps even required to make basic science locally and have labs perform research on
each planet is just really attractive to me.
That seem to be the point of the suggestion given the title, this is why i mentionned that imo it would in fact lead to an incentive to Vulcanus, i don't have a good idea for how to make what you say happens, i read the suggestions and when i see something that i think would not work i point it out, maybe i'm wrong maybe i misunderstand something, maybe the suggestion can be adapted, i don't know, but in current state for me it doesn't work.
To me your wish for decentralized science could be solved more by something like "some science packs can't go into space" say from Fulgora and Aquilo. This would mean you need to bring red green blue purple ... to those planets, or make them there, ( or in orbit for Aquilo). But this limits badly how many different pack a technology can require, because then you can't have a tech that need science from both Fulgora AND Aquilo.
In any case, to me, if you are required to ship science on several planets the UPS impact is most likely going to be negative, because space platforms are more expensive compared to bots that unload from landing pad, it's removing a little somewhere and adding a lot more elsewhere.