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Gleba sciense pack should not spoil or at least spoil into something nice

Posted: Mon Aug 25, 2025 12:18 am
by mrnikiter
TL;DR
Labs full of garbage is very annoying and make Gleba too intrusive.

What?
Agricultural science pack should have reduced science value depending of freshness of ingredients, but not spoil after that. Because it is major game mechanic I have low expectation of this change to be implemented, as alternative let it turn to some other science packs with low chance. This way, at least, we would not have to look at hundreds of inserters with spoil picture at every lab set up.
Why?
After playing Gleba for the first time I found experience interesting, rewarding and frustrating. It's very different experience from vanilla game and the rest of an expansion. Different can be good or bad for different people and I feel that game overall will be better if "what happens on Gleba stays on Gleba". Rebuilding all science logistic and setups for one science pack is just so ... asymmetric. Reduced science value still makes you interact with spoil mechanic to maximize freshness. Logistic puzzle of "fresh delivery" still present with bioflux delivery to nests. Just let science be science. This way after you land on Gleba no matter if you had a best day of your life or experienced horrors beyond imagination at the end you have chest full of green flasks and feel good about it.

Re: Gleba sciense pack should not spoil or at least spoil into something nice

Posted: Mon Aug 25, 2025 1:05 am
by Hurkyl
mrnikiter wrote: Mon Aug 25, 2025 12:18 amRebuilding all science logistic and setups for one science pack is just so ... asymmetric.
For what it's worth, you have other reasons to completely redo your lab build shortly after returning from Gleba anyways.