LuaEntity::revive{ } overflow inventory parameter
Posted: Mon Aug 25, 2025 8:29 pm
It would be nice if we could supply it an overflow inventory just like https://lua-api.factorio.com/latest/cla ... e_override.
Currently any items on ground it collided with are returned in a string to uint map, which loses stuff like quality, damage, and more.
If we could supply a target inventory in which the revive would put all those items on ground instead that would be nice.
Currently any items on ground it collided with are returned in a string to uint map, which loses stuff like quality, damage, and more.
If we could supply a target inventory in which the revive would put all those items on ground instead that would be nice.