[2.0.65] Script blueprinting destroys components in assembling machine
Posted: Mon Aug 25, 2025 9:39 pm
The following steps change the recipe in the assembling machine by applying the blueprint via script.
1)Load save file (I checked without mods): 2)Run script in console:
The recipe has changed. The gears and circuits are missing in the assembling machine.
Expected behavior: Unneeded components are moved to the trash slots, just like when using a blueprint through a map.
1)Load save file (I checked without mods): 2)Run script in console:
Code: Select all
/c game.blueprints[1].build_blueprint{surface=game.surfaces[1],force=game.forces["player"],position={0,0}}
Expected behavior: Unneeded components are moved to the trash slots, just like when using a blueprint through a map.