[solved] cannot assign function to variable ingame console?
Posted: Wed Jun 17, 2015 1:58 pm
Hello,
While doing some testing for my `mod` I tried to execute the following commands:
Here is the stacktrace that I got after the crash:
I am not sure if it is a known issue, or simply something we cannot do in factorio's console, but function assignment is working fine in LUA in general?
While doing some testing for my `mod` I tried to execute the following commands:
Code: Select all
/c p = game.player.print
/c p('test')
Code: Select all
/o/g/f/mods ❯❯❯ less ../factorio-current.log
0.000 2015-06-17 23:45:13; Factorio 0.11.22 (Build 14011, linux64)
0.000 Operating system: Linux
0.000 Read data path: /opt/games/factorio/data
0.000 Write data path: /opt/games/factorio
0.000 Binaries path: /opt/games/factorio/bin
0.352 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
0.395 Loading mod core 0.0.0 (data.lua)
0.412 Loading mod base 0.11.22 (data.lua)
0.607 Loading mod tutorial-mod 0.0.1 (data.lua)
0.805 Loading mod base 0.11.22 (data-updates.lua)
1.420 Initial atlas bitmap size is 8192
1.436 Created atlas bitmap 8192x8181
1.437 Created atlas bitmap 8192x4933
9.113 Info Updater.cpp:717: Downloading https://www.factorio.com/updater/get-available-versions?username=semvoz&token=<private>&apiVersion=2
10.486 0 packages available to download (experimental updates enabled).
10.510 Factorio initialised
17.886 Loading map /opt/games/factorio/saves/test.zip
17.894 Info Scenario.cpp:158: Map version 0.11.22-0
Factorio crashed. Generating symbolized stacktrace, please wait ...
#2 0x5bcfa3 in CrashHandler::writeStackTrace() at /home/build/Factorio/src/Util/CrashHandler.cpp:79
#3 0x5bd009 in CrashHandler::SignalHandler(int)
#4 0x7f8ca10455b0 in /home/build/Factorio/src/Util/CrashHandler.cpp:139
#5 0x6ec5f8 in ??
#6 0x6ef72c in ??:0
#7 0x44fedf in std::list<OutputConsole::Item, std::allocator<OutputConsole::Item> >::empty() const
#8 0x9acfbd in /usr/include/c++/4.8/bits/stl_list.h:869
#9 0x9aad54 in OutputConsole::addInGameState(LocalisedString const&, Color)
#10 0x9ad749 in /home/build/Factorio/src/Info/OutputConsole.cpp:58
#11 0x9adcb8 in LuaPlayer::luaPrint(lua_State*)
#12 0x998d18 in /home/build/Factorio/src/Script/LuaPlayer.cpp:224 (discriminator 1)
#13 0x6ef8ea in LuaBinder<LuaPlayer>::callWrapper(lua_State*)
#14 0x859263 in /home/build/Factorio/src/Script/LuaBinder.hpp:303
#15 0x8583a9 in luaD_precall(lua_State*, lua_TValue*, int)
#16 0x7a76e8 in crtstuff.c:?
#17 0x4d5ef8 in luaV_execute(lua_State*)
#18 0x943c85 in crtstuff.c:?
#19 0x94a186 in luaD_call(lua_State*, lua_TValue*, int, int)
#20 0x6b47b8 in crtstuff.c:?
#21 0xc1f5fa in luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, long, long)
#22 0x7f8ca29cf354 in crtstuff.c:?
#23 0x7f8ca10f9bfd in lua_pcallk(lua_State*, int, int, int, int, int (*)(lua_State*))
288.393 Error Util.cpp:43: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.