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[Genhis][2.0.66] Crash building sprite atlas with invalid filename for tile-effect effect texture

Posted: Thu Sep 04, 2025 10:36 pm
by _CodeGreen
minimal reproduction, stick this somewhere in the prototype stage:

Code: Select all

data.raw["tile-effect"]["water"].water.textures[1].filename = "shibboleet"

Re: [Genhis][2.0.66] Crash building sprite atlas with invalid filename for tile-effect effect texture

Posted: Sat Sep 06, 2025 8:08 am
by Genhis
Thanks for the report, this is fixed for 2.0.67.