[2.0.66] Quality artillery not firing
Posted: Sun Sep 07, 2025 11:46 pm
On a legendary quality artillery turret running out of ammo and being refilled by an inserter it is unable to auto-target a worm outside of normal artillery range until fired manually. It appears to happen consistently.
Steps to reproduce:
1. Place a legendary artillery turret with a two worms near the edge of its range (not right next to each other so splash damage doesn't kill both)
2. Add one shell to the turret
3. Wait until the turret stops moving
4. Add shells via inserter (no idea if inserter is needed)
Wild speculation about why this happens (almost certainly wrong):
Perhaps some optimization where an idle artillery turret only looks at the normal range to see if it should become active again.
Steps to reproduce:
1. Place a legendary artillery turret with a two worms near the edge of its range (not right next to each other so splash damage doesn't kill both)
2. Add one shell to the turret
3. Wait until the turret stops moving
4. Add shells via inserter (no idea if inserter is needed)
Wild speculation about why this happens (almost certainly wrong):
Perhaps some optimization where an idle artillery turret only looks at the normal range to see if it should become active again.