Thought of a cool idea for a mod
Posted: Wed Sep 17, 2025 7:23 pm
This would be a multiplayer mod. I'm not sure if some of this stuff would be technically possible, but the idea is to make it into a trading game.
- The first 4 planets would be unlocked, each one is a separate force
- You cannot land on another force's planet
- You can trade with other planets. So it would basically be a semi-competitive trading game where you try to cut deals with the other players. Though it's really up to the admin/players how they want to play this.
- Some balance changes for each force. Eg. maybe gleba starts with construction bots because it's a harder planet, vulcanus gets 2X science cost since foundries are so good
- Standard "win condition" of solar system edge, again, up to the admin/players how they want to do this
- Aquilo is a free for all. Up to the admin/players whether full on combat should be allowed on the planet or whether resources are just first come/first serve
- The first 4 planets would be unlocked, each one is a separate force
- You cannot land on another force's planet
- You can trade with other planets. So it would basically be a semi-competitive trading game where you try to cut deals with the other players. Though it's really up to the admin/players how they want to play this.
- Some balance changes for each force. Eg. maybe gleba starts with construction bots because it's a harder planet, vulcanus gets 2X science cost since foundries are so good
- Standard "win condition" of solar system edge, again, up to the admin/players how they want to do this
- Aquilo is a free for all. Up to the admin/players whether full on combat should be allowed on the planet or whether resources are just first come/first serve