Consistency of the loader
Posted: Tue Sep 23, 2025 6:31 pm
Currently, loaders can load at a rate of up to 240/s, but can only unload at a rate of up to 60/s. The problem lies in the inconsistency, and belt stacking from SA should also be taken into account. Technically, mods can fix it by setting max_belt_stack_size = 4, but to share blueprints, everyone needs to have this same fix.
From inserters, you can expect identical load/unload throughput, putting aside corner cases.
The problem is that there is no equivalent loader in SA that can fully saturate the belt. If you want to share blueprints, you need to use a solution involving inserters. Things start to get complicated when you need a few thousand of these belts, and all of it is just pointless boilerplate to set up a test.
Outside of Creative Mode, changes would mostly impact Overhaul Mods with their own loaders that support SA. However, it will still be in line with the expectations from Vanilla: load and unload up to the belt's maximum capacity.
Expected result after change(currently mod):

From inserters, you can expect identical load/unload throughput, putting aside corner cases.
The problem is that there is no equivalent loader in SA that can fully saturate the belt. If you want to share blueprints, you need to use a solution involving inserters. Things start to get complicated when you need a few thousand of these belts, and all of it is just pointless boilerplate to set up a test.
Outside of Creative Mode, changes would mostly impact Overhaul Mods with their own loaders that support SA. However, it will still be in line with the expectations from Vanilla: load and unload up to the belt's maximum capacity.
Expected result after change(currently mod):
