[2.0.68] "only-in-cursor" items can be turned into a Ghost Request
Posted: Tue Sep 23, 2025 7:19 pm
Editor Mode was used to spawn Entities (chest, combinator, Spidertron); however the Setups and behaviors below were all created/observed while in Normal Mode. Please feel free to mark as Not a Bug - this is really just an Inquiry to determine what is/not intended behavior around Item Request Proxy / Ghosts.
What did you do?
What did you expect to happen instead? It might be obvious to you, but do it anyway!
Items which are not obtainable because they have the "only-in-cursor" flag would disappear when Left-clicking - similar to the Quality Signals (0m35s), Virtual Signals (0m59s, 1m30s) and Fluids (1m38s), or would not be Pipette-able at all like "item-request-proxy" (0m39s), "character" (1m02s), and other Unobtainable Items/Entities (1m20s, 1m22s)
Does it happen always, once, or sometimes?
Only when Pipette-ing from a Signal - does not work when using Alt+R/G/A (0m16s)
This is tangential to "no-item" item can be placed in Editor inventory (which is "Not a Bug") and Pipette does not work on all signals. I found that (some?) Items marked "only-in-cursor" can actually be turned into an unfulfillable Item Request Ghost if they are pipetted from a Signal, rather than using the Shortcut (Alt+R/G/A)
I do actually think that having "no-item" be usable as a Request Ghost is helpful, since it can be placed into Inventory Slots to exclude other Items from being placed there. I have previously used "deconstruction-planner" for this purpose, which occasionally leads to a mess if one is evicted from the Character Inventory accidentally. I am trying to determine if this is Intended Behavior which can be depended-upon in the Future.
Thanks for Reading!
What did you do?
- Tried to Pipette various Signals from a Combinator
- Place anything that yields a "Ghost" into a Chest
- "no-item" turns into a Request Ghost! (0m6s)
- "green-wire" turns into a Request Ghost! (0m14s)
- "spidertron-remote" turns into a Request Ghost! (1m6s, 1m15s)
- "parameter-0" turns into a Request Ghost (0m24s). This is semi-Expected, since you may want to Parameterize Item Requests in a Blueprint.
What did you expect to happen instead? It might be obvious to you, but do it anyway!
Items which are not obtainable because they have the "only-in-cursor" flag would disappear when Left-clicking - similar to the Quality Signals (0m35s), Virtual Signals (0m59s, 1m30s) and Fluids (1m38s), or would not be Pipette-able at all like "item-request-proxy" (0m39s), "character" (1m02s), and other Unobtainable Items/Entities (1m20s, 1m22s)
Does it happen always, once, or sometimes?
Only when Pipette-ing from a Signal - does not work when using Alt+R/G/A (0m16s)
This is tangential to "no-item" item can be placed in Editor inventory (which is "Not a Bug") and Pipette does not work on all signals. I found that (some?) Items marked "only-in-cursor" can actually be turned into an unfulfillable Item Request Ghost if they are pipetted from a Signal, rather than using the Shortcut (Alt+R/G/A)
I do actually think that having "no-item" be usable as a Request Ghost is helpful, since it can be placed into Inventory Slots to exclude other Items from being placed there. I have previously used "deconstruction-planner" for this purpose, which occasionally leads to a mess if one is evicted from the Character Inventory accidentally. I am trying to determine if this is Intended Behavior which can be depended-upon in the Future.
Thanks for Reading!