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Adding draw_as_glow to FluidPrototype

Posted: Sat Sep 27, 2025 10:55 pm
by snouz
Hi, I would like to suggest allowing for fluid to glow in the dark in pipes.

Right now, a fluid has flow_color, which tints the fluid visualization in pipes.
https://lua-api.factorio.com/latest/pro ... otype.html

I'd like to suggest having an extra boolean property that would signal that this fluid is glowing in the dark, and which would make fluid_background in https://lua-api.factorio.com/latest/typ ... tures.html draw_as_glow = true.

Thank you for your attention to this matter

Re: Adding draw_as_glow to FluidPrototype

Posted: Sun Sep 28, 2025 7:39 am
by meifray
Damn, that is cool.
+1

Re: Adding draw_as_glow to FluidPrototype

Posted: Sun Sep 28, 2025 12:00 pm
by Osmo
It seems like a good idea to better differentiate fluids, especially in big mods, and it would make sense to also add that to lava and molten metals in space age. +1