Native mods
Posted: Sun Sep 28, 2025 1:53 pm
I am almost entirely sure this would not be added, but this could be game-changing.
Native mods means compiling mods to work directly with the game engine.
Why? Performance. Mod belt-balancer-2 adds one entity, belt balancer. It balances all the belt sides all the belts connected to and from the structure, but there is a problem. my small base (400 spm red green blue gray and white science) is 40 ups(20-30 ms). Time usage shows that 10 of 20 milliseconds is taken by belt-balancer-2, because i use these balancers everywhere in my main bus and sushi setups. Imagine how much less time this would take if it was native?
Native mods means compiling mods to work directly with the game engine.
Why? Performance. Mod belt-balancer-2 adds one entity, belt balancer. It balances all the belt sides all the belts connected to and from the structure, but there is a problem. my small base (400 spm red green blue gray and white science) is 40 ups(20-30 ms). Time usage shows that 10 of 20 milliseconds is taken by belt-balancer-2, because i use these balancers everywhere in my main bus and sushi setups. Imagine how much less time this would take if it was native?