involve entity settings in undo-redo sequence
Posted: Wed Oct 15, 2025 2:51 pm
steps to reproduce:
1) build or destroy some object A (lamp for example)
2) change settings of some another object B (for example set filters in some inserter)
3) press Ctrl+Z
expected behavior:
settings of object B will be the same as it was before
OR settings of object B will be the same as it was before AND object A will be marked for dectruction/construction as it was before
actual behavior:
object A will be marked for dectruction/construction as it was before
but settings of object B will remain unchanged and will not return to their original state.
1) build or destroy some object A (lamp for example)
2) change settings of some another object B (for example set filters in some inserter)
3) press Ctrl+Z
expected behavior:
settings of object B will be the same as it was before
OR settings of object B will be the same as it was before AND object A will be marked for dectruction/construction as it was before
actual behavior:
object A will be marked for dectruction/construction as it was before
but settings of object B will remain unchanged and will not return to their original state.