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[2.0.71] read ammunition mode on gun turret does not survive save/load
Posted: Thu Oct 16, 2025 11:36 am
by tfmger
I have a speaker on some gun outposts if the total ammo in the turrets drops below some amount, and for the last ~day, every time I load the saved game the alerts are blaring because the ammo amounts aren't being transmitted to the circuit network.
The "read ammunition" tickbox on the gun turrets doesn't seem to be persisted saving the game.
Not sure if this is specific to my game, happy to share a savefile or something if needed.
Thanks and keep up the amazing work
Other stuff from the about box: steam, space-age, build 84200 expansion, mac-arm64
Re: [2.0.71] read ammunition mode on gun turret does not survive save/load
Posted: Thu Oct 16, 2025 11:53 am
by boskid
Eh.... it looks like i broke it due to
131119 because i want the "read ammo" cleared when turret is not a gun turret or a fluid turret, but the check is so early in the loading process that entity does not know yet what it will be when load finishes and so it defaults to clearing it.
Re: [2.0.71] read ammunition mode on gun turret does not survive save/load
Posted: Thu Oct 16, 2025 12:07 pm
by boskid
Thanks for the report. Issue is now fixed for the next release.
Re: [2.0.71] read ammunition mode on gun turret does not survive save/load
Posted: Thu Oct 16, 2025 12:54 pm
by Amarula
Problem reported: 7:36
Problem verified: 7:53
Problem fixed for the next release: 8:07
Elapsed time: 0:31
You all really are the best of the best!
Re: [2.0.71] read ammunition mode on gun turret does not survive save/load
Posted: Fri Oct 17, 2025 12:31 am
by tfmger
Thanks!
Re: [2.0.71] read ammunition mode on gun turret does not survive save/load
Posted: Fri Oct 31, 2025 6:08 am
by tinker9
All my Aquilo platforms died from this bug, because they were checking for some ammo in the gun before taking from it and feeding it to the rest of the guns.
But it was fine because I had a save, so I just went back and re-loaded the working save in 2.0.72. (And the fix works!)