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Access to procession prototype data (LuaProcessionPrototype)

Posted: Tue Oct 21, 2025 7:30 am
by TBC_x
My scenario begins with the player landing on the planet, skipping the ascent phase to avoid a blank screen during the pod's launch sequence.

To achieve this, I modified the pod procession tick using a hardcoded value from the prototypes, as runtime access to prototype data is unavailable.

Re: Access to procession prototype data (LuaProcessionPrototype)

Posted: Wed Oct 22, 2025 5:27 pm
by Rseding91
I've added reads for most of the values for 2.1.