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[2.0.72] Crash loading save (LoadHelper::setup)

Posted: Thu Oct 23, 2025 5:21 pm
by Mosii2710
Hello Factorio team,

I encountered a consistent crash while loading a save after updating Space Exploration (SE) to newer versions.
The crash seems to occur at the engine level during entity deserialization (map loading), not in Lua scripts.

Re: [2.0.72] Crash loading save (LoadHelper::setup)

Posted: Thu Oct 23, 2025 5:39 pm
by Rseding91
Looking into your save - there's at least 1 entity that's corrupt in it. When I try to load with or without mods I get this consistency crash error:
43.370 Error UpdatableEntity.cpp:126: updatable entity [name=fish, type=fish(Fish), position={7.996, -14.000}, direction=<no>, force=<no>, surface=Tzelma, setup=true, owned-by-ghost=false, to-be-deconstructed=false, to-be-upgraded=false, simulation=false] should be active on chunk [0, -1] (surface Tzelma) but is active on chunk [11, 17] (surface Tzelma)
The most common cause of this is the position getting corrupt during saving due to RAM failure. Do you have a different save file that doesn't have this corrupt fish in it that also crashes in the load helper setup?

Re: [2.0.72] Crash loading save (LoadHelper::setup)

Posted: Thu Oct 23, 2025 7:33 pm
by Mosii2710
Hey,

thanks for reviewing my save file. I had one save game and three autosaves all corrupt. The backup is 4 days (about 12 hours) old, and it worked without any crashes.

Do you mean I have a RAM failure? Do I need new RAM?

Re: [2.0.72] Crash loading save (LoadHelper::setup)

Posted: Thu Oct 23, 2025 7:59 pm
by Rseding91
I can’t know for sure, even fully working RAM sometimes has random flips. You’d need to test to see if anything reports as fault or not.