KS2(SO) + Schall Uranium "Fix"
Posted: Wed Nov 12, 2025 2:36 pm
So, I was never a fan of the vanilla uranium recipes, it's way too simple, instead relying on only wasting time to boot up.
Schall Uranium Processing looks nice but the author doesn't care for overhaul mods and I couldn't find a different mod to make uranium more interesting.
Here's my idea:
Made in: kr-crusher
(example ratios, i don't know what would be "balanced")
I'd implement a mod myself, but even after checking the wiki and a handful of threads, I'm stuck trying to set this up.
Why?: With KS2(SO) and Schall Uranium Processing active, there is no way to obtain "yellowcake" to start processing uranium into fuel and etc
Schall Uranium Processing looks nice but the author doesn't care for overhaul mods and I couldn't find a different mod to make uranium more interesting.
Here's my idea:
Code: Select all
"dependencies": ["base >= 2.0", "SchallUraniumProcessing > 2.0.0", "?Krastorio2-spaced-out > 1.4", "?Krastorio2 > 2.0.10"]Code: Select all
local crushing_lib = require("prototypes.libraries.crushing")
data:extend({
{
type = "recipe",
name = "kr-yellowcake",
enabled = false,
category = "kr-crushing",
energy_required = 1,
ingredients = {
{ type = "item", name = "uranium-ore", amount = 3 },
},
results = {
{ type = "item", name = "uranium-concentrate", amount_min = 2, amount_max = 5 },
},
allow_productivity = true,
},
})
I'd implement a mod myself, but even after checking the wiki and a handful of threads, I'm stuck trying to set this up.
Why?: With KS2(SO) and Schall Uranium Processing active, there is no way to obtain "yellowcake" to start processing uranium into fuel and etc