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I decided to play with the standard settings, but with the "Narrow World" option

Posted: Tue Nov 18, 2025 10:05 am
by Dejsving
I decided to play with the standard settings, but with the "Narrow World" option
The card's seed is 675785110.
I ran into an unsolvable problem, at least at this stage of the game and my knowledge of it.
Sulfuric acid is required for the development of Vulcan. But I got it after 1 small, 2 medium and 7 large destroyers from me. And I don't understand how to get it without having any production facilities at all. I brought some sulfur here from Nauvis. But it only helped to discover the basic technologies. It is not possible to organize a tet database.
I would like the developers to put some kind of rule inside the game that will not allow the generation to make such an evil joke on the player.

Re: I decided to play with the standard settings, but with the "Narrow World" option

Posted: Tue Nov 18, 2025 2:45 pm
by schorsch_76
On vulcanus you get sulfuric acid from wells like oil on nauvis. You need pumpjacks to get It.

https://wiki.factorio.com/Sulfuric_acid

Re: I decided to play with the standard settings, but with the "Narrow World" option

Posted: Tue Nov 18, 2025 2:52 pm
by Dejsving
I know this and I understand it. I've already completed the game on a regular map. And it's not the first time I've played. The problem is that the nearest available wells are super far away, and without the development of a volcano, I can't reach them, because there's no way to defeat the huge destroyers automatically.
I mean, it would be nice to forcibly melt these sulfuric acid vitamins in the initial biome (empty).
Because I lost my current playthrough. I'm on a volcano and I won't be able to develop it.
It's at least insulting.

Re: I decided to play with the standard settings, but with the "Narrow World" option

Posted: Tue Nov 18, 2025 3:46 pm
by Koub
Dejsving wrote: Tue Nov 18, 2025 10:05 am I would like the developers to put some kind of rule inside the game that will not allow the generation to make such an evil joke on the player.
If you want the devs to change the way the map is generated, or ribbons are generated, ..., please make a suggestion in the Ideas and suggestions subforum, preferably using the suggestion template. The Gameplay Help subforum is to get some help, which I assume you will get little of if there is nothing really possible for you.

Re: I decided to play with the standard settings, but with the "Narrow World" option

Posted: Tue Nov 18, 2025 4:13 pm
by atomizer
In addition to shipping in the acid from other planets, you can steal it with solar and barreling while the demolisher is not looking.

Re: I decided to play with the standard settings, but with the "Narrow World" option

Posted: Tue Nov 18, 2025 4:22 pm
by Kyralessa
Dejsving wrote: Tue Nov 18, 2025 10:05 am I would like the developers to put some kind of rule inside the game that will not allow the generation to make such an evil joke on the player.
If you're choosing to play Ribbon World, it's not the devs playing an evil joke on you. You're playing the evil joke on yourself.

Re: I decided to play with the standard settings, but with the "Narrow World" option

Posted: Tue Nov 18, 2025 7:15 pm
by mmmPI
Dejsving wrote: Tue Nov 18, 2025 10:05 am I would like the developers to put some kind of rule inside the game that will not allow the generation to make such an evil joke on the player.
If you want to make sure your (custom) narrow world is beatable you can use the "preview" in the map generation to have a look at the map beforehand :

Some seed are bad :
11-18-2025, 20-13-06.png
11-18-2025, 20-13-06.png (198.2 KiB) Viewed 272 times

Some looks like they have all ressoures available :
11-18-2025, 20-13-34.png
11-18-2025, 20-13-34.png (200.39 KiB) Viewed 272 times

It doesn't show the worms, but supposedly you can bring anything to kill them from Nauvis, or Fulgora ;)

Re: I decided to play with the standard settings, but with the "Narrow World" option

Posted: Wed Nov 19, 2025 3:19 am
by Hurkyl
FWIW, I'm pretty sure (back in 1.x) I've rolled ribbon world maps where one of the basic resources was absent in the entire preview. That's on Nauvis, just to emphasize, so you couldn't even start automation without having to walk out of the preview area (and dodging biters!).

IMO, you definitely need to preview the map to make sure it's reasonably playable before you start a ribbon world game. And it's that much more important in Space Age, since you need five maps to be playable, not just one.

Re: I decided to play with the standard settings, but with the "Narrow World" option

Posted: Wed Nov 19, 2025 3:41 am
by mmmPI
When in preview mode during map creation, you can drag the map to see more of it ( at least in the resolution from previous screenshot) if you only check the initial location and one side, like always left on each map, you can keep part of mystery on the right side to play the game, and fall back on what you previewed on the other side only if you're stuck on the mysterious side of the ribbon.

Re: I decided to play with the standard settings, but with the "Narrow World" option

Posted: Wed Nov 19, 2025 11:44 am
by Dejsving
I'm not arguing with these decisions.
And I even concluded that the volcano is the most important thing - you need to select a map for it, because there are enough starting resources for 3-4 hundred bullets on Nauvis to free up the necessary resources.
This post is primarily for developers - I think that ideally it would be necessary to put checks in the code to ensure that any card with any seed can be passed. It's not difficult, I think.
Within the framework of Vulcanus, it is only important that the destroyers are extremely difficult to beat, and the big ones are not a trivial task at all.
During generation, it is sufficient to forcibly indicate to the system the presence of sulfur sources in the safe zone and in the zone of the first small destroyer of the tungsten deposit.
Nauvis needs a deposit of iron, copper and stone. Oil and uranium can already be recaptured.