Hide circuit connections that do not originate from the player
Posted: Tue Nov 18, 2025 7:17 pm
With the miniloader redux mod, I have entities that look like this:
This is a freshly minted loader just sitting there. If you open the GUI, it opens the circuit network sub-GUI and shows red and green connections. That is because internally, the miniloader is multiple, hidden entities that are connected to each other with wires that were created with `defines.wire_origin.script`. They are not directly visible to the player (as stated in the docs) but their effect is.
It would be great if the game would ignore such wires and simply show the entity without opening the sub-gui (and if you open it, it should not show any connections unless the player explicitly created them).
This is a freshly minted loader just sitting there. If you open the GUI, it opens the circuit network sub-GUI and shows red and green connections. That is because internally, the miniloader is multiple, hidden entities that are connected to each other with wires that were created with `defines.wire_origin.script`. They are not directly visible to the player (as stated in the docs) but their effect is.
It would be great if the game would ignore such wires and simply show the entity without opening the sub-gui (and if you open it, it should not show any connections unless the player explicitly created them).