[Genhis][2.0.72] build_from_cursor range checks forced build_mode
Posted: Wed Nov 19, 2025 1:43 am
Both build_from_cursor and can_build_from_cursor seem to apply the new range check that was introduced for normal mode to forced and super_forced mode as well.
Running: fails despite being able to shift click and build in the same location.
I would expect that only build_mode normal would be range checked.
It does however seem to work as expected for a blueprint. So it's only failing for a normally placable item stack in cursor.
Running:
Code: Select all
/c p=game.player.position;game.player.build_from_cursor({position={p.x+20,p.y},build_mode=defines.build_mode.forced})I would expect that only build_mode normal would be range checked.
It does however seem to work as expected for a blueprint. So it's only failing for a normally placable item stack in cursor.