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Keeping mods and blueprints under control

Posted: Fri Nov 21, 2025 8:20 pm
by MarkHalley
Man, I’ve spent way too many hours just trying to figure out which mods break stuff and which ones actually help. If you don’t keep track, it’s a mess—conflicting mods, weird slowdowns, and you end up wondering which blueprint does what. What’s been working for me is keeping a simple list with each mod: version, stability, bugs, and what’s actually useful. That way I can quickly decide what to keep active or not depending on my current factory. I’ve also started leaving short but detailed notes on the mods I use—like what works, what crashes, and what’s really good for automation. It might sound obvious, but having real feedback helps both other players and the mod creators to improve stuff. Honestly, more people doing this would make the forum way more useful. Even just giving a simple rating or noting if a mod is stable can save a ton of headaches when testing new setups.