[2.0] LTN content reader redux
Posted: Sun Dec 07, 2025 12:41 am
Hey everyone.
Got into Space exploration 2.0, and I really missed the old content reader (with surface support).
Content reader update was missing the to me crucial surfaces support.
So I started integrating features from several forks into a new version, adding some other functionality that I wanted as well.
Download: https://mods.factorio.com/mod/LTN_Content_Reader_Redux
Compared to Optera's last version of LTN content reader (1.0.3) and Content reader update, this version has:
Features:
Known bugs:
Features:
Got into Space exploration 2.0, and I really missed the old content reader (with surface support).
Content reader update was missing the to me crucial surfaces support.
So I started integrating features from several forks into a new version, adding some other functionality that I wanted as well.
Download: https://mods.factorio.com/mod/LTN_Content_Reader_Redux
Compared to Optera's last version of LTN content reader (1.0.3) and Content reader update, this version has:
Features:
- Updated for factorio 2.0
- Support placing reader on space platforms
- Surface filtering support
- (Re-)added HR graphics
- Added Exact mode for network ID.
Normally, LTN networks function as a bitmask to determine if station requested/provided are visible.
Exact mode only searches the exact same network ID.
- Applied on_event filtering to decrease needless event evaluation
Known bugs:
- Upon LTN dispatching a train to fullfill a request, the request value of that station will dip to 0 for at least 1 LTN dispatcher tick.
Unfortunately, this appears to be bug in the LTN API, where the on_dispatch_update event sends out incorrect data: https://github.com/hgschmie/factorio-Lo ... /issues/48
LTN manager is affected by this as well.
I've written a fix and pull request for LTN itself, hopefully it will be integrated soon. - GUI counts are correct when above pull request is added to LTN, but the actual signals generated are wrong.
Fixing this will happen simultaniously with the overhaul in how commentreader stores settings and generates signals internally.
Features:
- Change way comtent reader settings are stored to support storing them in blueprints and entity settings copying.
- Add LTN combinator modernized style network ID select, hopefully compatible with its custom network icons as well.
-
Update item icon and place in crafting list to be more in line with LTN combinator.Done. - Unify GUI icon style to LTN manager style.
- Building on the change in storing settings, making it so that all readers with the same settings are updated simultaniously withouth needing to re-gather info.