[2.0.72] Event script_raised_built doesn't list mod_name as a property
Posted: Sun Dec 07, 2025 10:42 am
Event script_raised_built can have an event property of `mod_name` when calling `script.raise_script_built` from a mod. This doesn't seem to be documented anywhere and at least should be listed under `script_raised_built`
https://lua-api.factorio.com/stable/eve ... ised_built
Note: Similar for script_raised_destroy and I would assume also for, but have not tested: script_raised_destroy_segmented_unit, script_raised_revive, script_raised_set_tiles, script_raised_teleported
https://lua-api.factorio.com/stable/eve ... ised_built
Note: Similar for script_raised_destroy and I would assume also for, but have not tested: script_raised_destroy_segmented_unit, script_raised_revive, script_raised_set_tiles, script_raised_teleported