Simulation & logging mod: making factory behavior observable
Posted: Sun Jan 04, 2026 11:34 pm
Simulation / logging mod for analyzing factory behavior (education & systems analysis)
Hello everyone,
I’d like to share a Factorio 2.x mod I’ve been working on that focuses on
observability and analysis, rather than gameplay automation.
The core idea is simple:
treat a Factorio factory as a production / logistics system and make its
internal behavior measurable in a way that supports
offline analysis and reproducible experiments.
What the mod does
This mod is not meant to replace the UI, circuit networks, or existing helper mods.
What problem it tries to solve
The focus is on:
I mainly use this in logistics and production education, where students:
With Factorio, it’s fast and reproducible.
Why I’m posting here
I’m explicitly interested in technical feedback, especially from experienced players and modders:
https://mods.factorio.com/mod/logistics_simulation
I’m happy to discuss internals, design decisions, or specific implementation details.
Hello everyone,
I’d like to share a Factorio 2.x mod I’ve been working on that focuses on
observability and analysis, rather than gameplay automation.
The core idea is simple:
treat a Factorio factory as a production / logistics system and make its
internal behavior measurable in a way that supports
offline analysis and reproducible experiments.
What the mod does
- logs inventory changes in chests and buffers
- tracks machine-level production metrics
- records power usage and pollution per machine
- uses periodic snapshots instead of raw event spam
- provides export-friendly logs (CSV-style)
This mod is not meant to replace the UI, circuit networks, or existing helper mods.
What problem it tries to solve
The focus is on:
- time-based system analysis
- external evaluation of factory behavior
- changing a system and re-running it under comparable conditions
I mainly use this in logistics and production education, where students:
- design a system
- collect operational data
- analyze bottlenecks, buffers, and dynamics
- change layouts or policies
- and directly observe the effects
With Factorio, it’s fast and reproducible.
Why I’m posting here
I’m explicitly interested in technical feedback, especially from experienced players and modders:
- Are these metrics Factorio-idiomatic?
- What would you log differently?
- Obvious performance pitfalls?
- Better ways to structure this kind of data collection?
https://mods.factorio.com/mod/logistics_simulation
I’m happy to discuss internals, design decisions, or specific implementation details.