Spiltter soft vs hard filters, and no item wildcard
Posted: Sun Jan 25, 2026 2:15 pm
Couldn't think of a better way to word the title right now.
What I would suggest is that splitters should be able to choose between soft and hard filters
Hard filters: what we have now - if you choose coal for the right lane, then coal will only go the right hand lane, and the right hand lane will only take coal.
Soft filters: if you choose coal for the right lane, then the coal will only go to the right hand lane, but other items won't be prevented from taking the right hand lane.
Also, there should be a filter for no item, which in effect would close a lane's output. At the moment I can workaround this by selecting something that I know will never appear on the belts, like a rocket silo, but that just seems a bit janky and has the possibility to back up if something unexpected happens.
Thanks
What I would suggest is that splitters should be able to choose between soft and hard filters
Hard filters: what we have now - if you choose coal for the right lane, then coal will only go the right hand lane, and the right hand lane will only take coal.
Soft filters: if you choose coal for the right lane, then the coal will only go to the right hand lane, but other items won't be prevented from taking the right hand lane.
Also, there should be a filter for no item, which in effect would close a lane's output. At the moment I can workaround this by selecting something that I know will never appear on the belts, like a rocket silo, but that just seems a bit janky and has the possibility to back up if something unexpected happens.
Thanks