0.x] Volt Auto Upgrade Lite β automatic upgrade marking on build (WIP)
Posted: Wed Jan 28, 2026 8:01 pm
Volt Auto Upgrade Lite is a lightweight QoL mod (WIP) that automatically marks newly built entities for upgrade to the best unlocked tier β so your construction bots can handle upgrades without constantly using an upgrade planner.
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Hi engineers
Iβm currently working on my first Factorio mod:
Volt Auto Upgrade Lite (WIP)
A lightweight QoL mod that automatically marks newly built entities for upgrade to the best unlocked tier.
The goal is to reduce the constant need for upgrade planners during normal building: you place lower-tier entities and the mod marks them for upgrade so construction bots can handle it later.
Current Features (Work in Progress)
Auto-upgrade marking on build
works for player-built entities
works for robot-built entities
Multiplayer friendly approach
per-player enable/disable toggle
server controls category settings
No on_tick logic β event-driven and low overhead
Hotkey toggle: ALT + U
Supported entities (current WIP scope)
Belts
transport belt β fast belt β express belt
underground belts
splitters
Inserters
inserter β fast inserter β stack inserter
Assemblers
assembling-machine-1 β 2 β 3
Planned / Ideas
optional whitelist/blacklist per entity type
support for more upgrade chains (power poles, furnaces, etc.)
better handling options for blueprint/robot builds (if needed)
Feedback wanted
If you have suggestions on:
which entities should be included next
edge cases in multiplayer
upgrade-chain priorities
β¦please let me know. Iβd love to get this right before the first βstableβ release.
β Volt
----------------------------------------------------------------------------------------------------------------------------------------------------------------------
Hi engineers
Iβm currently working on my first Factorio mod:
Volt Auto Upgrade Lite (WIP)
A lightweight QoL mod that automatically marks newly built entities for upgrade to the best unlocked tier.
The goal is to reduce the constant need for upgrade planners during normal building: you place lower-tier entities and the mod marks them for upgrade so construction bots can handle it later.
Current Features (Work in Progress)
Auto-upgrade marking on build
works for player-built entities
works for robot-built entities
Multiplayer friendly approach
per-player enable/disable toggle
server controls category settings
No on_tick logic β event-driven and low overhead
Hotkey toggle: ALT + U
Supported entities (current WIP scope)
Belts
transport belt β fast belt β express belt
underground belts
splitters
Inserters
inserter β fast inserter β stack inserter
Assemblers
assembling-machine-1 β 2 β 3
Planned / Ideas
optional whitelist/blacklist per entity type
support for more upgrade chains (power poles, furnaces, etc.)
better handling options for blueprint/robot builds (if needed)
Feedback wanted
If you have suggestions on:
which entities should be included next
edge cases in multiplayer
upgrade-chain priorities
β¦please let me know. Iβd love to get this right before the first βstableβ release.
β Volt