Station interrupts: "No path" problem
Posted: Thu Jan 29, 2026 9:36 am
So... when using interrupts, sometimes a situation arises where there's some kind of collision somewhere... and the tracks are blocked, as a result of which one station becomes unavailable to the general network.
In this situation, all the trains go crazy trying to rush there.
UPS drops to about 30. (If you demolish a couple of stations at this point, there will be 2-3) (I have 381 supply stations)
If this doesn't happen... UPS is around 60, well, with occasional drops to 45-50.
But it's not just about UPS...
In general, it would be great if interrupts had a condition like "Path to station blocked" or something like that.
And even better if the map showed the exact location of the culprit station.
Sometimes it takes over an hour to figure out where exactly it happened and why. Perhaps we should add a huge icon to the map that says THIS station is unavailable.
So that it's impossible to miss.
Well, I'd probably be partially satisfied, but I'd be satisfied with a solution that allowed trains to ignore this problem.
Well, of course, ideally, there would be a quick way to find out which station is causing it...
The idea that ALL stations are unavailable is a lie. I've encountered this problem about 10 times already, so one station is unavailable... and that's it.
No, well, of course I can just set up a timer interrupt.
But that doesn't solve the root of the problem; it's a workaround.
In this situation, all the trains go crazy trying to rush there.
UPS drops to about 30. (If you demolish a couple of stations at this point, there will be 2-3) (I have 381 supply stations)
If this doesn't happen... UPS is around 60, well, with occasional drops to 45-50.
But it's not just about UPS...
In general, it would be great if interrupts had a condition like "Path to station blocked" or something like that.
And even better if the map showed the exact location of the culprit station.
Sometimes it takes over an hour to figure out where exactly it happened and why. Perhaps we should add a huge icon to the map that says THIS station is unavailable.
So that it's impossible to miss.
Well, I'd probably be partially satisfied, but I'd be satisfied with a solution that allowed trains to ignore this problem.
Well, of course, ideally, there would be a quick way to find out which station is causing it...
The idea that ALL stations are unavailable is a lie. I've encountered this problem about 10 times already, so one station is unavailable... and that's it.
No, well, of course I can just set up a timer interrupt.
But that doesn't solve the root of the problem; it's a workaround.