Energy Sources for Beacon Prototypes
Posted: Fri Jan 30, 2026 8:47 pm
For beacons, the only possible energy_source (s) are electrical and void. An idea I had for a planet mod I'm working on was a high productivity beacon powered via a fluid. I think it'd be useful to allow beacons to be powered by BurnerEnergySource, HeatEnergySource, or FluidEnergySource.
Cheers.
Cheers.