Cool, thanks, very helpful, both of you!
I started out with the idea of having a machine where you need one constant combinator in which you put whatever you want and then have a bit of magic and then a made product. From then on I went very linear, as is obvious from the design and the way I used Tertius snippets. Because I never once reflected on the entire thing, and asked, what is really necessary. I also lacked the creativity how to get there using alternative approaches such as you, Tertius, have used for your mall, that never would have crossed my mind. Anyhow.
OK, now individual replies.
Tertius; thanks again for the feedback and your time. OK, its very useful feedback to forgo certain features. I think I was very holistic in what my machine should be able to do, and resulted in all the bloat, But yeah, no supervisor and no limited resources... Also the advice on focus on the essential feature is very useful, cheers. It just feels hard sometimes to let go

but much appreciated, will take that serious. Hmmm I was kinda assuming the snippets you made is what is used to build modern computers? I added all the delays to achieve something that I found out is called concurrency in computer science? So that's why I used them. I felt these are the basic building blocks of building such a machine so I didn't question this approach but thanks to your BP, and the added comment, it is very clear how to break this up into more manageable bits that can be worked on. Will keep that in mind for future projects.
mmmPI; ups, you are right, sorry, that would have been a bit more straight forward to ask for feedback straight away

sorry, thanks for help anyways. Yeah, definitely, I will regret that if an upcoming patch changes combinators and/or wiring behavior

hmm OK, I didn't think it how that would feel if I write it like that. But yeah, I agree, I could have sold it a bit better and honestly, I am rarely using some of the tuning combinators myself because as Tertius pointed out, most of the time you are not even looking at it so what does 5-10% faster mean anyways? Yeah, I had a look at all the automalls out there and only Tertius made an honest effort to explain what was going on, at least from what I saw. So I felt like this was the right thing to do. I totally agree that multiplayer is super useful to get feedback but also reflect on the build! Its a bit unfortunate that I started playing factorio only a year ago and now its quieted down quite a bit so its a bit hard to properly connect to people here to play together and most of my friends are not into automation games. Please don't look at the combinators, its very tedious, use your time for something useful, I just wanted to have superficial feedback. The machine works for now and doesnt need fixing or analysis. I will make another one in 2.1. when there is more stuff. Probably the feedback Tertius gave was what I was after? Just like, advice on how to make something that is easy to maintain, robust, and design principles that guide the creative process. Nothing more. Probably also what other people think when they see it? Like you did, I will rewrite the post a bit now knowing that you found it intimidating, just that people give it a go. OK, cool, the advice at the end of the post is also very useful, like I said, I will build another one eventually and apply what you guys taught me and hopefully cut the combinator numbers down substantially...
Anyhow, both of you, thanks again, very helpful, I will keep these principles in mind when designing more things. Thanks!