[2.0.73] Fluid ingredient counts in parameter formulas are not used
Posted: Mon Mar 02, 2026 7:56 am
What did i do?: Loaded mods were Space age, quality, elevated rails and base mod.
I created a parameterized blueprint for the biochamber and was testing various settings for exact insertion with the various recipes. I placed the blueprint to test various recipes to see if ingredients list would properly generate in the constant combinator.
What happened?: Recipes that took an inserted item properly generated, but those that took a liquid ingredient remained at their default values as specified from the parameterization menu.
What did you expect to happen instead?: I expected the liquid ingredients to also be used in the parameters formulas.
Does it happen always, once, or sometimes?: Always happens when selecting recipes that feature liquid ingredients in any machine that can take liquid inputs.
STEPS TO RECREATE
1.) Place any arbitrary machine that can take a liquid input set to parameter 0.
2.) Connect a constant combinator with as many parameters to reflect the liquid ingredient of a recipe. Set to a unique value for each
3.) Blueprint and adjust the parameters such that you select the recipe for parameter 0, the followon parameters are ingredients of 0, and their values are formulas using the ingredients of parameter 0
4.) Place the parameterized blueprint down and select a recipe that takes a liquid ingredient (Rocket fuel from jelly, Blue circuits, Light oil cracking)
5.) You will notice that solid ingredients obtain the formulas result while liquid ingredients retain their default values.
Alternatively, the following blueprints can be used to quickly test this for some of the machines Ive confirmed behavior on. Each constant combinator in the blueprint is targeted to multiply the input ingredient of the specified recipe by -1;
I created a parameterized blueprint for the biochamber and was testing various settings for exact insertion with the various recipes. I placed the blueprint to test various recipes to see if ingredients list would properly generate in the constant combinator.
What happened?: Recipes that took an inserted item properly generated, but those that took a liquid ingredient remained at their default values as specified from the parameterization menu.
What did you expect to happen instead?: I expected the liquid ingredients to also be used in the parameters formulas.
Does it happen always, once, or sometimes?: Always happens when selecting recipes that feature liquid ingredients in any machine that can take liquid inputs.
STEPS TO RECREATE
1.) Place any arbitrary machine that can take a liquid input set to parameter 0.
2.) Connect a constant combinator with as many parameters to reflect the liquid ingredient of a recipe. Set to a unique value for each
3.) Blueprint and adjust the parameters such that you select the recipe for parameter 0, the followon parameters are ingredients of 0, and their values are formulas using the ingredients of parameter 0
4.) Place the parameterized blueprint down and select a recipe that takes a liquid ingredient (Rocket fuel from jelly, Blue circuits, Light oil cracking)
5.) You will notice that solid ingredients obtain the formulas result while liquid ingredients retain their default values.
Alternatively, the following blueprints can be used to quickly test this for some of the machines Ive confirmed behavior on. Each constant combinator in the blueprint is targeted to multiply the input ingredient of the specified recipe by -1;
- Biochamber
- Chem plant
- Assembler