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[2.0.76] Misleading Term "Intermedate" in Productivity Module Tool-Tip

Posted: Tue Mar 17, 2026 9:01 am
by DukeDagor
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{17155721-3BEA-4E96-8F84-32CD596C59B6}.png (159.3 KiB) Viewed 242 times
(Current tool-tip text as of 2.0.76)

Problem:

To my knowledge, in the base game (not sure about Space Age) productivity Modules can be placed in all buildings that accept modules except for beacons, not just "intermediate" products. There are exceptions for recipes, like barreling water, but "intermediate" is too fuzzy as a term to refer to just these. One could argue that mining isn't "intermediate" since it's a resource input. Additionally, if a miner can collect more ore than exists in a patch, why can't a barreling recipe do the same? I understand that it's to avoid duplication, but semantically the question is valid. All of this is potentially confusing to new players.

Potential fixes:

1. Change tool-tip to say "Not all machines or recipes accept productivity modules" more generally. This would encourage players to find out what machines accept Productivity Modules, rather than giving an assumed rule with exceptions.

2. Change tool-tip to include exceptions like labs and filling barrels. This is not preferred, because "intermediate products" is still too vague.

Re: [2.0.76] Misleading Term "Intermedate" in Productivity Module Tool-Tip

Posted: Tue Mar 17, 2026 10:02 am
by DukeDagor
Clarification: I only just realized the tab with the circuit, steel plate, and gear was called "Intermediate Products." (I'm still a fairly new player)

Here's a third option:

3. Change tool tip to say something like "Usable only on recipes in the Intermediate Products tab and Research. Does not work when filling or emptying Fluid Barrels."

Re: [2.0.76] Misleading Term "Intermedate" in Productivity Module Tool-Tip

Posted: Tue Mar 17, 2026 11:05 am
by Genhis
Thanks for the report. This is not a bug, see 122408 and viewtopic.php?p=671399#p671399.