[2.0.76] Misleading Term "Intermedate" in Productivity Module Tool-Tip
Posted: Tue Mar 17, 2026 9:01 am
(Current tool-tip text as of 2.0.76)
Problem:
To my knowledge, in the base game (not sure about Space Age) productivity Modules can be placed in all buildings that accept modules except for beacons, not just "intermediate" products. There are exceptions for recipes, like barreling water, but "intermediate" is too fuzzy as a term to refer to just these. One could argue that mining isn't "intermediate" since it's a resource input. Additionally, if a miner can collect more ore than exists in a patch, why can't a barreling recipe do the same? I understand that it's to avoid duplication, but semantically the question is valid. All of this is potentially confusing to new players.
Potential fixes:
1. Change tool-tip to say "Not all machines or recipes accept productivity modules" more generally. This would encourage players to find out what machines accept Productivity Modules, rather than giving an assumed rule with exceptions.
2. Change tool-tip to include exceptions like labs and filling barrels. This is not preferred, because "intermediate products" is still too vague.
Problem:
To my knowledge, in the base game (not sure about Space Age) productivity Modules can be placed in all buildings that accept modules except for beacons, not just "intermediate" products. There are exceptions for recipes, like barreling water, but "intermediate" is too fuzzy as a term to refer to just these. One could argue that mining isn't "intermediate" since it's a resource input. Additionally, if a miner can collect more ore than exists in a patch, why can't a barreling recipe do the same? I understand that it's to avoid duplication, but semantically the question is valid. All of this is potentially confusing to new players.
Potential fixes:
1. Change tool-tip to say "Not all machines or recipes accept productivity modules" more generally. This would encourage players to find out what machines accept Productivity Modules, rather than giving an assumed rule with exceptions.
2. Change tool-tip to include exceptions like labs and filling barrels. This is not preferred, because "intermediate products" is still too vague.