Page 1 of 1

[2.0.76] Crash saving (ElectricSubNetwork.cpp:saveAdditionalNetworksOfOwnedSources)

Posted: Mon Mar 23, 2026 11:18 pm
by TV4Fun
Running the Linux build on Ubuntu 24.04 with Wayland. Game was running normally, had already successfully auto-saved several times. Then the autosave popped up, showed zero progress for about 30 seconds, then showed an error message saying the game had crashed. A partial autosave was generated, and I have included the previous autosave.

Re: [2.0.76] Crash saving (ElectricSubNetwork.cpp:saveAdditionalNetworksOfOwnedSources)

Posted: Mon Mar 23, 2026 11:48 pm
by Rseding91
Do you have any way to reproduce this?