I set up the calculation for smart upcycling so you don't have to
Posted: Fri Apr 03, 2026 6:18 pm
What is "Smart Upcycling"?
"Smart Upcycling" describes the following process:
You take a recipe that can be crafted with productivity. Ideally it's a recipe that can reach 300% productivity (maximum possible, with a couple exceptions). You then craft the recipe with as much productivity as possible and recycle it with as much quality as possible.
But here's the difference to standard upcycling: instead of recycling again until it's either gone or legendary, the recycled output is then used again as ingredient for the crafting recipe. When we manage to reach 300% productivity there is no loss during the upcycling process, your input is pretty much losslessly converted into legendary output.
This cannot be done with every recipe. I recommend to do this process on the following recipes:
I do not recommend smart upcycling modules directly. It eats up an enormous amount of ressources while not getting a lot of return.
For the Nutrients from spoilage recipe the calculation setup i provide here is also incorrect because it's a niche case that gives a different amount of return on recycling.
Legendary Biter Eggs and Legendary Bioflux are both very hard to come by.
What do w need calculations for?
Basically to figue out the ratios. How many buildings per recipe per quality, how many recyclers per recipe per quality, how much gain per input?
Here's the link to the calculations:
https://www.desmos.com/calculator/j9sswv5b5f
"Smart Upcycling" describes the following process:
You take a recipe that can be crafted with productivity. Ideally it's a recipe that can reach 300% productivity (maximum possible, with a couple exceptions). You then craft the recipe with as much productivity as possible and recycle it with as much quality as possible.
But here's the difference to standard upcycling: instead of recycling again until it's either gone or legendary, the recycled output is then used again as ingredient for the crafting recipe. When we manage to reach 300% productivity there is no loss during the upcycling process, your input is pretty much losslessly converted into legendary output.
This cannot be done with every recipe. I recommend to do this process on the following recipes:
- processing units (blue chips): can reach 300% productivity with research lvl 13 and full legendary productivity modules
- low density structure from the foundry: can reach 300% productivity with research lvl 15 and gives you legendary iron/copper
- vulcanus science packs
- supercapacitors
- Nutrients from Spoilage: See viewtopic.php?t=132520 for more info
- Rocket Fuel: Gives you legendary solid fuel
I do not recommend smart upcycling modules directly. It eats up an enormous amount of ressources while not getting a lot of return.
For the Nutrients from spoilage recipe the calculation setup i provide here is also incorrect because it's a niche case that gives a different amount of return on recycling.
Legendary Biter Eggs and Legendary Bioflux are both very hard to come by.
What do w need calculations for?
Basically to figue out the ratios. How many buildings per recipe per quality, how many recyclers per recipe per quality, how much gain per input?
Here's the link to the calculations:
https://www.desmos.com/calculator/j9sswv5b5f