[2.0.76] Loading specific save from 2.0.60 causes bulk inserters to be replaced by stack inserters
Posted: Sat Apr 04, 2026 6:08 pm
Hi there, we are facing a weird issue.
Last time my friend and I continued our save was about 8 months ago, on 2.0.60. I usually hosted (and saved the games), but that last time, it was my friend who saved the game. So when we wanted to continue today, he sent me that last save file. Upon loading it, I am greeted with the following screen:
We have not set foot on Gleba thus far. All our green bulk inserters were changed to white stack inserters, and instead of having the green-inserter-tech researched, we now have the white-inserter-tech researched, and could re-research the one for green inserters. This however also raised the hand capacity of bulk/stack inserters by yet another +1. On the other hand, while the white inserters are auto researched, the belts did not receive the +1 stacking capacity.
All assembling machines also had their recipe moved from bulk to stack inserters, halting all production of the former.
Now due to not wanting to make my friend with his limited free time wait, we just played on with it, but now I am wondering if I can still fix the situation for the next time. It feels wrong to already have stack inserters, and it is annoying that most production is thrown off by it (waiting for full hand every time...), but most importantly, it seems that the hand capacity and belt stack size are permanently screwed up. Any idea why this happened in the first place, and how to undo all these accidental changes? I have attached both the save we loaded (30), and the one we have after the current session (31), with the inserters properly messed up. The migration reproducibly triggers every time the save 30 is loaded.
Edit: Meant to post this in Bug Reports, but I guess Technical Help isn't far off I, sorry if this is the wrong place!
Last time my friend and I continued our save was about 8 months ago, on 2.0.60. I usually hosted (and saved the games), but that last time, it was my friend who saved the game. So when we wanted to continue today, he sent me that last save file. Upon loading it, I am greeted with the following screen:
We have not set foot on Gleba thus far. All our green bulk inserters were changed to white stack inserters, and instead of having the green-inserter-tech researched, we now have the white-inserter-tech researched, and could re-research the one for green inserters. This however also raised the hand capacity of bulk/stack inserters by yet another +1. On the other hand, while the white inserters are auto researched, the belts did not receive the +1 stacking capacity.
All assembling machines also had their recipe moved from bulk to stack inserters, halting all production of the former.
Now due to not wanting to make my friend with his limited free time wait, we just played on with it, but now I am wondering if I can still fix the situation for the next time. It feels wrong to already have stack inserters, and it is annoying that most production is thrown off by it (waiting for full hand every time...), but most importantly, it seems that the hand capacity and belt stack size are permanently screwed up. Any idea why this happened in the first place, and how to undo all these accidental changes? I have attached both the save we loaded (30), and the one we have after the current session (31), with the inserters properly messed up. The migration reproducibly triggers every time the save 30 is loaded.
Edit: Meant to post this in Bug Reports, but I guess Technical Help isn't far off I, sorry if this is the wrong place!