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Override another mod's recipes?

Posted: Sat Jul 25, 2015 9:47 pm
by Thomasnotused
I'm working on a little mod for DyTech that'll change the recipes to be more in-line with the Marathon Mod's pace, but I got so confused. I was just wondering what I would do in this situation.

Re: Override another mod's recipes?

Posted: Sat Jul 25, 2015 10:08 pm
by Rahjital
You change them the same way you change vanilla game recipes, but instead of data.lua, you do it in data-updates.lua. Data-updates is loaded after Dytech's data.lua where its recipes are defined, so you can change however you want there.