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				Changing to god/ghost mode causes crash?
				Posted: Fri Oct 18, 2013 8:45 pm
				by ficolas
				When I change from normal mode to god/ghost mode (inside the control.lua), the game crashes, if I do it in game, with the console, it works fine, also, inside the control.lua of the sandboxmode this is used.
The command im using is game.player.setcontroller{type=defines.controllers.ghost}.
			 
			
					
				Re: Changing to god/ghost mode causes crash?
				Posted: Fri Oct 18, 2013 9:57 pm
				by FreeER
				I believe I saw that you can enter ghost mode by simply setting the player.character to nil (save character first) this may not lead to a crash.
			 
			
					
				Re: Changing to god/ghost mode causes crash?
				Posted: Sat Oct 19, 2013 1:31 pm
				by Math3vv
				how do i getout of ghost mode ? (i used the "game.player.character = nil" command)
			 
			
					
				Re: Changing to god/ghost mode causes crash?
				Posted: Sat Oct 19, 2013 1:35 pm
				by ficolas
				Math3vv wrote:how do i getout of ghost mode ? (i used the "game.player.character = nil" command)
did you save game.player.character in some variable?
If so you do game.player.setcontroller{type=defines.controllers.character, character=whatevernameofthevariable}
If you didnt I think you can put the cursor on the player and type game.player.setcontroller{type=defines.controllers.character, character=game.player.selected}
 
			 
			
					
				Re: Changing to god/ghost mode causes crash?
				Posted: Sat Oct 19, 2013 1:53 pm
				by Math3vv
				ficolas wrote:Math3vv wrote:how do i getout of ghost mode ? (i used the "game.player.character = nil" command)
did you save game.player.character in some variable?
If so you do game.player.setcontroller{type=defines.controllers.character, character=whatevernameofthevariable}
If you didnt I think you can put the cursor on the player and type game.player.setcontroller{type=defines.controllers.character, character=game.player.selected}
 
 in both cases he says it cant change (or read) the value because its nil
 
			 
			
					
				Re: Changing to god/ghost mode causes crash?
				Posted: Sat Oct 19, 2013 2:22 pm
				by ficolas
				The crash seems to be only when done on the buildentity event, I can make it be at the tick event.
Maybe this should send a better crash message, or be fixed?
			 
			
					
				Re: Changing to god/ghost mode causes crash?
				Posted: Sat Oct 19, 2013 2:40 pm
				by ficolas
				Code: Select all
		glob.missile=true
		glob.missilecount=0
		glob.character=game.player.character
		game.player.setcontroller{type=defines.controllers.ghost}
		game.player.teleport(glob.character.position) --here is the error
		cap=tostring(math.ceil(game.player.position.x))..", "..tostring(math.ceil(game.player.position.y)).."     "..tostring(math.ceil(glob.character.position.x)).."±100, "..tostring(math.ceil(glob.character.position.y)).."±100"
		game.player.gui.center.add({type="frame", name="menus", caption=cap,direction="vertical",style="missile_menu"})
		game.player.gui.center.menus.add({type="button", name="missile", caption=" ",style="inv_button"})
Now that sends error at the marked line, it says attempt to index field character
 
			 
			
					
				Re: Changing to god/ghost mode causes crash?
				Posted: Sun Oct 20, 2013 8:40 am
				by kovarex
				Right, when you do it as part of the onbuilt event or similar, it probably doesn't expect the character to be removed during processing that event, we can try to solve it somehow ...