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Non active beacons dont use energry but give boosts

Posted: Mon Oct 21, 2013 3:40 pm
by ficolas
If a beacon is set to not active with the lua code, it will give boost to nearby machines, but it doesnt consume energy, and the animation wont be playing.

Re: Non active beacons dont use energry but give boosts

Posted: Thu Oct 24, 2013 10:51 am
by kovarex
Thanks for the report, fixed for 0.7.5.