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Stacked Overlay Opacity

Posted: Mon Jan 27, 2014 5:45 pm
by rlerner
Since a roboport can only charge so many bots at one time, I often like to may "relay centers" where there is a collection of storage chests and roboports. Here's the problem:

Image

When you have several robo ports clustered, as I do, when you place any logistic system components (chests, ports, etc), it sort of blinds you.

I speculate that there is an opacity layer stacked for each port to show coverage... I would suggest a calculation based on the currently ranged robo ports, and a maximum opacity, and make the overlay show as a percentage, that way it doesn't blind you to have good coverage.

Not a big bug, but still something that might be helpful to address.

P.S. https://forums.factorio.com/forum/vie ... =30&t=2062

Re: Stacked Overlay Opacity

Posted: Mon Jan 27, 2014 6:45 pm
by kovarex
Hello, thank you for the report.
Luckily, we already fixed this issue for 0.9 by doing 2 things:
1) The overlay is under entities, so it doesn't block the view
2) The cumulated density of the layer is limited.

Re: Stacked Overlay Opacity

Posted: Mon Jan 27, 2014 8:51 pm
by rlerner
Awesome, thank you kovarex!