[0.12.26] inserters stop working after a while
Posted: Sun Mar 20, 2016 11:22 pm
Hi,
seems like there's a regression somewhere. This problem is recurring for us (a multiplayer world in 0.12.26): viewtopic.php?f=11&t=7828
After a while - sometimes after reloading the save, sometimes just randomly, inserters stop working. Manually rotating the inserter out of place and back into it restores functionality, at least for a while.
This only happens to SOME inserters; while others keep working perfectly fine. Situations observed where this happens:
- Un/loading train wagons into/from containers
- Inserting stuff off a belt into a assembly machine
- Smart inserters, fast inserters
We have a extensive modset, the biggest (only I can think of that would interfere with this system) is bob's mods. From what I've read, there's no way a mod can mess with the inserter system, so I'm posting this anyways in the hopes of shedding some light on this.
Let me know if you need anything!
seems like there's a regression somewhere. This problem is recurring for us (a multiplayer world in 0.12.26): viewtopic.php?f=11&t=7828
After a while - sometimes after reloading the save, sometimes just randomly, inserters stop working. Manually rotating the inserter out of place and back into it restores functionality, at least for a while.
This only happens to SOME inserters; while others keep working perfectly fine. Situations observed where this happens:
- Un/loading train wagons into/from containers
- Inserting stuff off a belt into a assembly machine
- Smart inserters, fast inserters
We have a extensive modset, the biggest (only I can think of that would interfere with this system) is bob's mods. From what I've read, there's no way a mod can mess with the inserter system, so I'm posting this anyways in the hopes of shedding some light on this.
Let me know if you need anything!