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				Creeps bugging up
				Posted: Tue Feb 11, 2014 2:27 pm
				by Deathmage
				When there are a large amount of spawners (and creeps(?)) spawners ignore the spawning cap. however they stop moving and only a few will come and attack. worms are not affected 

 
			
					
				Re: Creeps bugging up
				Posted: Wed May 21, 2014 7:57 am
				by cube
				This is a duplicate of 
https://forums.factorio.com/forum/vie ... =41&t=2183 .
The biters you see are trying to attack you, but the path finder is overloaded and they wait for it. There will be some improvements for this situation in 0.10.0, complete fix is expected later.