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(0.9.1) LOST - a doge's dream
Posted: Thu Mar 06, 2014 12:08 pm
by linainverse
Re: (0.9.1) LOST - a doge's dream
Posted: Thu Mar 06, 2014 1:06 pm
by ataaron
Had the same problem reported but devs are more like "we don't have time for fixing this, just generate another world"
ended up in the not a bug section already (since being stuck on islands must be a feature)
Re: (0.9.1) LOST - a doge's dream
Posted: Thu Mar 06, 2014 1:13 pm
by kovarex
ataaron wrote:Had the same but devs are more like "we don't have time for fixing this, just generate another world"
Exactly

Re: (0.9.1) LOST - a doge's dream
Posted: Thu Mar 06, 2014 1:30 pm
by AlexPhoenix
ataaron wrote:Had the same problem reported but devs are more like "we don't have time for fixing this, just generate another world"
ended up in the not a bug section already (since being stuck on islands must be a feature)
this is very not critical situation, cuz this is happens on world start, not at the center of the game(where you have teleported to island cuz a bug).
Priority of situation is lowest.
(But interesting, can be generator tweaked to use less water for starting area?)
Re: (0.9.1) LOST - a doge's dream
Posted: Thu Mar 06, 2014 1:44 pm
by linainverse
Why the hell just not to add a shellwater walking feature?

Re: (0.9.1) LOST - a doge's dream
Posted: Thu Mar 06, 2014 1:50 pm
by kovarex
linainverse wrote:Why the hell just not to add a shellwater walking feature?

It is work. and lot of question would be opened.
Can also biters walk on that water? If so the player would have to build there etc ...
Re: (0.9.1) LOST - a doge's dream
Posted: Thu Mar 06, 2014 5:02 pm
by BurnHard
I had islands, unreachable with lots of biters and worms on it

Had to kill them via console

Re: (0.9.1) LOST - a doge's dream
Posted: Thu Mar 06, 2014 11:25 pm
by MF-
(pointless comment)
... if only you could chop that tree down and use it's trunk as a bridge
It seems to be just high enough
