Type: Treefarm Addon
Name: Growable Fertilizer
Description: Adds a way to craft fertilizer without using those pesky nonrenewable resources.
License: GPLv3
Version: 1.0.0
Release: 2016-06-21
Tested-With-Factorio-Version: 0.12.35
Tested-With-Treefarm-Lite-Version: 0.4.2
Tested-With-Treefarm-AC-Version: 0.2.3
Category: Gameplay
Tags: Treefarm
Author: zlyfire
License
License
Treefarm
Copyright (C) 2016 zlyfire
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
Long Description
Fertilizer, the main parts of it are nitrogen and carbon, along with a slew of other nutrients that are good for plants. Many plants even make the soil it grows on nitrogen-rich while they live, and carbon-rich when they die and decay! Why must, in the renewable-resource mod of Treefarm, we use copper, iron, and stone to give our plants that extra boost in life? Enter Growable Fertilizer!
Growable Fertilizer adds a fertilizer tree (perhaps later to appear as a different plant?) that requires Treefarm fertilizer to be crafted (fertilizer + germling = fertilizer seed). This seed, once fully grown and harvested, yields raw fertilizer. Combine five of these in a chemical factory with one fertilizer and water to craft four fertilizer, and then cut your dependency on nonrenewable resources off for good! (In regards to fertilizing plants, that is)
I guess I should add some pictures to the main post? There wouldn't be much to show, just the trees growing and getting processed, but if that's what is wanted, then I'll get them up!
Also, if there should be any changes, let me know. Too much fertilizer for the ingredients? I can fix that, or anything else.
A single image added to the long description which shows a single MKI treefarm and processing setup, self-sustaining and self-fertilized!
Re: [Treefarm Addon] Growable Fertilizer v1.0.0
Posted: Sat Jun 25, 2016 12:57 pm
by Blu3wolf
Very neat!
Re: [Treefarm Addon] Growable Fertilizer v1.0.0
Posted: Tue Jun 28, 2016 6:37 pm
by zlyfire
Thank you for the praise!
As a sidenote to share here, after playing for a good while with this in game myself, it's definitely a slow process with MK1 farms. I can't keep up with my plastic needs using bioplastic. But somethings I possibly will change, since I realized I goofed up somewhere and did not allow the seeds to be hand-planted.