Logistics Filters Cleared on Force Change [0.13.1,Bug,Fixed]
Posted: Thu Jun 30, 2016 12:42 pm
I don't know if this is a bug or not. It did surprise me.
In my per-player forces mod I'm working on I've got a feature which allows you to move the structures your force owns to another friendly force (while retaining ownership).
This works fine, for the most part.
However, in testing it today on a more progressed world I noted that my Logistics Requester Chests were all losing their request lists. Other filters (such as arms) seemed to persist without issue. Circuit network conditions also seem to work fine.
I'm working in a save from 0.12.33. I built a new chest and tested it and the same thing happened.
If this can be fixed for the next release, awesome (I think it's probably a bug).
Otherwise, I'd like to ask if anyone recommends a good workaround to it.
Cheers!
EDIT: for clarity, I'm using to change entity forces.
EDIT2: Proper Bug report (27691)
In my per-player forces mod I'm working on I've got a feature which allows you to move the structures your force owns to another friendly force (while retaining ownership).
This works fine, for the most part.
However, in testing it today on a more progressed world I noted that my Logistics Requester Chests were all losing their request lists. Other filters (such as arms) seemed to persist without issue. Circuit network conditions also seem to work fine.
I'm working in a save from 0.12.33. I built a new chest and tested it and the same thing happened.
If this can be fixed for the next release, awesome (I think it's probably a bug).
Otherwise, I'd like to ask if anyone recommends a good workaround to it.
Cheers!

EDIT: for clarity, I'm using
Code: Select all
entity.force = other_force_name
EDIT2: Proper Bug report (27691)