[0.13.1][Modding]Logistics Filters Cleared on Force Change
Posted: Thu Jun 30, 2016 1:09 pm
In my per-player forces mod I'm working on I've got a feature which allows you to move the structures your force owns to another friendly force (while retaining ownership).
This works fine, for the most part.
However, in testing it today on a more progressed world I noted that my Logistics Requester Chests were all losing their request lists. Other filters (such as arms) seemed to persist without issue. Circuit network conditions also seem to work fine.
I'm working in a save from 0.12.33. I built a new chest and tested it and the same thing happened.
Cheers!
Note: for clarity, I'm using to change entity forces.
Reference: My request for help in modding help: (175205)
This works fine, for the most part.
However, in testing it today on a more progressed world I noted that my Logistics Requester Chests were all losing their request lists. Other filters (such as arms) seemed to persist without issue. Circuit network conditions also seem to work fine.
I'm working in a save from 0.12.33. I built a new chest and tested it and the same thing happened.
Cheers!

Note: for clarity, I'm using
Code: Select all
entity.force = other_force_name
Reference: My request for help in modding help: (175205)