Lack of ideas how to develop large base
Posted: Mon Aug 15, 2016 8:23 pm
I have a relatively large base able to produce 700 k iron plates per hour and launch a rocket per 5 minutes. It is quite compact, quite optimal and quite aesthetic with concrete tiling and runways. I have isolated about 10 square kilometers by tough defense line. No enemy have ever came through it. Everything is automated and I produce everything I use with machines. I have only Launch Control mod which launches rockets immediately after they are ready. I have researched all possible things. I have some self imposed rules to keep things like I want them to be. For example I use no speed modules except in pumpjacks to keep production plants larger. I use no laser turrets and I prefer to use belts in logistics except very low volume transports.
Unfortunately I am out of ideas what to do next. I like to just watch when everything works, but I have not made other than small optimizations and improvements and new mines during last 50 hours and the game begins to be boring. Typically I take a little break in this kind of situations and play something else, like Kerbal Space Program. But I ask some ideas I can not see. For example some mod which is nice to add to "ready" base end to improve endgame. There are some things I do not want to do.
Begin a new base. I have tendency to get too addicted to game in expansion phase and I do not have time for it now. I am going to begin a new game with Bob's (and some other) mods when 0.14 will be released and needed mods will be updated.
Make significantly larger base. I like large systems but increasing from this point would be just copying production units without more complex production chains. That would be boring in long run.
Install some mods which demand too massive modifications in my base (like Bob's). I would like to begin a new game in such situation.
Try to achieve mathematical perfection between assemblers and belts. My base is relatively good, maybe about 80-90 %, but extreme optimizing is not my thing.
I can install something which makes enemies harder if there is possibility to make defense line fully automated after needed modifications. However, I do not want to make this a war game which demands active fighting.
I made a video about my base but have some difficulties to upload it. I will try again tomorrow.
Unfortunately I am out of ideas what to do next. I like to just watch when everything works, but I have not made other than small optimizations and improvements and new mines during last 50 hours and the game begins to be boring. Typically I take a little break in this kind of situations and play something else, like Kerbal Space Program. But I ask some ideas I can not see. For example some mod which is nice to add to "ready" base end to improve endgame. There are some things I do not want to do.
Begin a new base. I have tendency to get too addicted to game in expansion phase and I do not have time for it now. I am going to begin a new game with Bob's (and some other) mods when 0.14 will be released and needed mods will be updated.
Make significantly larger base. I like large systems but increasing from this point would be just copying production units without more complex production chains. That would be boring in long run.
Install some mods which demand too massive modifications in my base (like Bob's). I would like to begin a new game in such situation.
Try to achieve mathematical perfection between assemblers and belts. My base is relatively good, maybe about 80-90 %, but extreme optimizing is not my thing.
I can install something which makes enemies harder if there is possibility to make defense line fully automated after needed modifications. However, I do not want to make this a war game which demands active fighting.
I made a video about my base but have some difficulties to upload it. I will try again tomorrow.