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not place resource
Posted: Fri Sep 09, 2016 12:05 am
by Airat9000

not spawn resource in Lithia water
(bob)
generate not map
thanks in help
Re: not place resource
Posted: Fri Sep 09, 2016 1:26 pm
by Airat9000

peaople please help in
Re: not place resource
Posted: Fri Sep 09, 2016 1:55 pm
by aubergine18
struggling to comprehend what you are asking for
could you provide better description and use google translate to convert from your language to english?
Re: not place resource
Posted: Fri Sep 09, 2016 1:57 pm
by Airat9000
aubergine18 wrote:struggling to comprehend what you are asking for
could you provide better description and use google translate to convert from your language to english?
1) not spawn in map!
understands??
1 file in mod, example
Re: not place resource
Posted: Fri Sep 09, 2016 2:00 pm
by aubergine18
Remove the following from your prototypes/lithia-water-2.lua:
Code: Select all
-- delete this
{
type = "autoplace-control",
name = "lithia-water-2",
richness = true,
order = "a-c-c"
},
{
type = "noise-layer",
name = "lithia-water-2"
},
The autoplace control and noise layer are what makes the lithia water 2 appear on map.
Re: not place resource
Posted: Fri Sep 09, 2016 2:15 pm
by Airat9000
aubergine18 wrote:Remove the following from your prototypes/lithia-water-2.lua:
Code: Select all
-- delete this
{
type = "autoplace-control",
name = "lithia-water-2",
richness = true,
order = "a-c-c"
},
{
type = "noise-layer",
name = "lithia-water-2"
},
The autoplace control and noise layer are what makes the lithia water 2 appear on map.
delete!
not in variant to resourse
Re: not place resource
Posted: Fri Sep 09, 2016 7:49 pm
by aubergine18
So you want it still on the list of choices when creating a map, but you don't want it to actually appear on the map?
Re: not place resource
Posted: Fri Sep 09, 2016 8:15 pm
by Nexela
I think he wants to spawn lithia-water, but it isn't spawning even though it shows up on mapgen settings?
Angels mod removes the auto_place controls for lithia-water, is it possible that angel also removes the resulting liquid-items too?
Try this?