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Blueprints for bobs
Posted: Thu Sep 15, 2016 9:59 pm
by Iorek
Anyone have any blueprints for bobs mods... preferably for marathon!
I assume a massive bus for copper is needed
Re: Blueprints for bobs
Posted: Thu Sep 15, 2016 10:21 pm
by ssilk
Eeek... wrong board.

Moved to Gameplay Help
Re: Blueprints for bobs
Posted: Fri Sep 16, 2016 9:19 am
by Deadly-Bagel
I don't understand why you would want to build a solution someone else has come up with. The majority of fun I get out of the game is working out ratios and efficient designs by myself, or at least trying to. If all you're doing is filling in a design you might as well be playing Age of Empires.
Re: Blueprints for bobs
Posted: Fri Sep 16, 2016 9:38 am
by Nexela
I could blueprint my main bus but its really easy to make.
Re: Blueprints for bobs
Posted: Fri Sep 16, 2016 2:15 pm
by Iorek
Well...
I kinda wanted some ideas
using bobs, natural Evo, Marathon and my bus gets murdered when the 80 copper red research starts up.
I just wanted some ideas
http://steamcommunity.com/sharedfiles/f ... =764469917
pretty sure I need about 4 copper iron lines etc...
but... what happens when the 12 other metals get involved.... do they each need 4 belts!
........
I feel drones will be used

Re: Blueprints for bobs
Posted: Fri Sep 16, 2016 6:23 pm
by Hannu
Nexela wrote:I could blueprint my main bus but its really easy to make.
It seems that you put a wrong picture. That seems to be some small feed line for some minor production unit, like small pumps or constant combinators.
Re: Blueprints for bobs
Posted: Fri Sep 16, 2016 6:26 pm
by Hannu
Iorek wrote:
pretty sure I need about 4 copper iron lines etc...
but... what happens when the 12 other metals get involved.... do they each need 4 belts!
No, their consumption rates are low and probably one yellow belt or even one side is enough. At least if you use only Bob's mods. When I played with Bob's mode I made a little expansion mod to increase consumption of Bob's metals.
Re: Blueprints for bobs
Posted: Fri Sep 16, 2016 7:36 pm
by Iorek
Marathon is on, so is natural evolution 2x research cost
Red research cost 80 copper 10 cogs a cog cost 10 iron plate
A copper wire cost 10 copper
currently have 32 steel furnaces for plate and 42 for copper... all to one belt.... problem is the copper/iron doesn't get pact my first 3 factory, they strip the belt dry..
atm I am trying something like 12 copper wire factory's for 1 basic circuit boards working on 3 copper feeds per 4 copper....
Kinda just wanted some ideas for bob setups.. or Marathon setups with bobs
Re: Blueprints for bobs
Posted: Sat Sep 17, 2016 1:29 pm
by orzelek
Iorek wrote:Marathon is on, so is natural evolution 2x research cost
Red research cost 80 copper 10 cogs a cog cost 10 iron plate
A copper wire cost 10 copper
currently have 32 steel furnaces for plate and 42 for copper... all to one belt.... problem is the copper/iron doesn't get pact my first 3 factory, they strip the belt dry..
atm I am trying something like 12 copper wire factory's for 1 basic circuit boards working on 3 copper feeds per 4 copper....
Kinda just wanted some ideas for bob setups.. or Marathon setups with bobs
Just forget about belting copper plates. Place ore on belts and smelt them directly into assemblers.
It's extremely inefficient to belt copper plates when you have 1:5 ratio of ore to plates.
It will require new designs for manufacturing - I don't have my bobathon save anymore so can't help there. It's an interesting experience

(Played it with science cost tweaker multipliers but no doubling from natural evolution - when it got to blue science it was harsh)