new energy category
Posted: Mon Mar 20, 2017 7:58 pm
Hi all!
I would like to add Mechanical Energy to the game.
I haven't found any mod introducing anything similar, for example several electricity levels.
Let me explain the base idea:
Mechanical energy and energy transfer would be the early game energy transmitting network:
- energy sources would be windmills and steam engines (those would NOT produce electricity, maybe an additional entity)
- axles (and maybe gears for corners) would be placeable entities that transmitted mechanical energy only to the corresponding next tile(s) adjacent (somewhat like pipes)
- all M1 machines would have a mechanical version, the axles could be connected to specific points (like pipes) or at any point (like inserters)
The transition to electricity would be locked behind some research.
It would make for a strongly extended early game.
Also one could scrap the basic burner stuff, which is great, that stuff doesn't make sense (at least I don't know of any reasonable way to directly produce mechanical energy from burning things, it's usually through steam-powered devices).
Extending that idea:
- Generators could be connected to axles to transform machanical to electrical energy.
- Electric motors could be placeable and transform electrical to mechanical energy
- generator and electric motor modules could be introduced to change machines energy source (ideally those module slots would be additional and only possible to take one of those modules)
- the "belts need energy" mod(s) could be adjusted to take mechanical energy
_____
Possible ways to introduce it:
- Ideally I'd like to introduce it as a new energy category if possible, then the specifics of how it works would need to be scripted, or maybe a modified copy of the workings of electric energy could be used. - ideal but unlikely possible
- Maybe one could introduce mechanical energy as fluid burner fuel (with minimum volume size or something, so it can't be stored significantly), and extend the pipe-prototype to axle-pipes, that can only transfer mechanical energy. - seems harder but maybe possible
I do not think it is possible to make this kind of mod at this point (maybe with high scripting effort that would most probably lead to performance problems, but I haven't tried my hand at scripting much yet)
Does someone have an idea? Is there already a similar idea? If it is not possible, have there been made according requests to the api?
I would like to add Mechanical Energy to the game.
I haven't found any mod introducing anything similar, for example several electricity levels.
Let me explain the base idea:
Mechanical energy and energy transfer would be the early game energy transmitting network:
- energy sources would be windmills and steam engines (those would NOT produce electricity, maybe an additional entity)
- axles (and maybe gears for corners) would be placeable entities that transmitted mechanical energy only to the corresponding next tile(s) adjacent (somewhat like pipes)
- all M1 machines would have a mechanical version, the axles could be connected to specific points (like pipes) or at any point (like inserters)
The transition to electricity would be locked behind some research.
It would make for a strongly extended early game.
Also one could scrap the basic burner stuff, which is great, that stuff doesn't make sense (at least I don't know of any reasonable way to directly produce mechanical energy from burning things, it's usually through steam-powered devices).
Extending that idea:
- Generators could be connected to axles to transform machanical to electrical energy.
- Electric motors could be placeable and transform electrical to mechanical energy
- generator and electric motor modules could be introduced to change machines energy source (ideally those module slots would be additional and only possible to take one of those modules)
- the "belts need energy" mod(s) could be adjusted to take mechanical energy
_____
Possible ways to introduce it:
- Ideally I'd like to introduce it as a new energy category if possible, then the specifics of how it works would need to be scripted, or maybe a modified copy of the workings of electric energy could be used. - ideal but unlikely possible
- Maybe one could introduce mechanical energy as fluid burner fuel (with minimum volume size or something, so it can't be stored significantly), and extend the pipe-prototype to axle-pipes, that can only transfer mechanical energy. - seems harder but maybe possible
I do not think it is possible to make this kind of mod at this point (maybe with high scripting effort that would most probably lead to performance problems, but I haven't tried my hand at scripting much yet)
Does someone have an idea? Is there already a similar idea? If it is not possible, have there been made according requests to the api?