My Megabase Fail
Posted: Sun Apr 23, 2017 8:25 pm
After all those Rocket per minute stuff and countless hour i was going to get my own base running offline all alone because i was fed up of playing online and always have to remove or repair other peoples madness.
I was going to get my own way because i didnt like spending 10.000 Ressources to have one assembler at 500% speed with 20% for those 8 MW energy (including beacons) i could use about 200! Assemblers with -80% Energy and +50% speed.
Besides i dont want to always spend countless Days to produce and place more Solarfields. Alone the ressources to make a big enough solarfield .... one cant build solar pannels faster than oen can insert modules into anything!
Besides spaces costs no 200.000 Solar panels so i used one speed and two efficiency modules on miners too.
Also i dont take ressources with splitters from my mainbus. I just take the whole belt into the production and make a setup using the belt totally up. Finally no more half starving production somewhere because i suddently start producing 5000 underground pipes.
I thought "Go big or go Home" to my self and did exactly that.
Using a few Mods (Foreman, Blackmarket, RSO, upgrade planner, concreep <-- love it, added ups -up later) i made some preparations cleared wide spaces and made a propper bot network of over a few thousand roboports which nicely spread that conccrete.
Theyr only business was delivering myself with items everywhere and de/construct my factory and help a bit with a few requester Chests at some factories.
Also after wiring xx ironfields i made my own custom copperfield and oil wells in a good layout.
Building everythin spacy to have some room for modifications or whatever i want seemed like a good idea.
Made a big Solarfarm and a 4 line Trainnetwork using 3/8 trains.
Smelting lines are 72x32 furnances giving me a 64 belts mainbus alone for iron and copper.
I also added my own design of what people call a mall using belt lines to create nearly everything in a logical row and providing it to the network.
Additional i was using 6+ belts of iron for making blue, underground belts and splitter in a perfcet ratio (blue underground belts need alone ~4+ belts of iron to produce fluently)
Oil based products where my exception of beacons and modules. There i used 50 oilrefinnerys and 200 chemplants with productivity modukes and ~500 speed beacons.
After all except Rockets and maybe some more circuits for it where setup i had around 8 belts of iron and copper left at my mainbus.
That was the Point where i noticed my failing. I was so bussy tweaking little things and blueprinting big stuff i didnt notice how SLOW the game went!
After some testing i say iam playing my Rocketllessmap at a speed of 20% even after removing all addons.
I dont know whats eating most processing power.
I guess its the 100.000 Blue belts and roughly 30.000 underground belts. 6.000+ furnances and drills may add a bit to it.
My next megabase attemp will be with trains thousand beacons and liek everyone else 1 trillion solar pannels.
I was going to get my own way because i didnt like spending 10.000 Ressources to have one assembler at 500% speed with 20% for those 8 MW energy (including beacons) i could use about 200! Assemblers with -80% Energy and +50% speed.
Besides i dont want to always spend countless Days to produce and place more Solarfields. Alone the ressources to make a big enough solarfield .... one cant build solar pannels faster than oen can insert modules into anything!
Besides spaces costs no 200.000 Solar panels so i used one speed and two efficiency modules on miners too.
Also i dont take ressources with splitters from my mainbus. I just take the whole belt into the production and make a setup using the belt totally up. Finally no more half starving production somewhere because i suddently start producing 5000 underground pipes.
I thought "Go big or go Home" to my self and did exactly that.
Using a few Mods (Foreman, Blackmarket, RSO, upgrade planner, concreep <-- love it, added ups -up later) i made some preparations cleared wide spaces and made a propper bot network of over a few thousand roboports which nicely spread that conccrete.
Theyr only business was delivering myself with items everywhere and de/construct my factory and help a bit with a few requester Chests at some factories.
Also after wiring xx ironfields i made my own custom copperfield and oil wells in a good layout.
Building everythin spacy to have some room for modifications or whatever i want seemed like a good idea.
Made a big Solarfarm and a 4 line Trainnetwork using 3/8 trains.
Smelting lines are 72x32 furnances giving me a 64 belts mainbus alone for iron and copper.
I also added my own design of what people call a mall using belt lines to create nearly everything in a logical row and providing it to the network.
Additional i was using 6+ belts of iron for making blue, underground belts and splitter in a perfcet ratio (blue underground belts need alone ~4+ belts of iron to produce fluently)
Oil based products where my exception of beacons and modules. There i used 50 oilrefinnerys and 200 chemplants with productivity modukes and ~500 speed beacons.
After all except Rockets and maybe some more circuits for it where setup i had around 8 belts of iron and copper left at my mainbus.
That was the Point where i noticed my failing. I was so bussy tweaking little things and blueprinting big stuff i didnt notice how SLOW the game went!
After some testing i say iam playing my Rocketllessmap at a speed of 20% even after removing all addons.
I dont know whats eating most processing power.
I guess its the 100.000 Blue belts and roughly 30.000 underground belts. 6.000+ furnances and drills may add a bit to it.
My next megabase attemp will be with trains thousand beacons and liek everyone else 1 trillion solar pannels.