Setting mod priority
Posted: Sun Jun 22, 2014 9:30 am
I'm writing a mod that modifies a wide range of existing prototypes with foreach loops. I want it to be usable in conjunction with other mods, so that it modifies any prototypes added by those mods as well. For that to work, my mod must be loaded after the other mods; but there is no particular mod it needs to which I can set a dependency.
Is there a way to configure the mod to have low priority and always load after other mods? If not, can the user specify this mod will be loaded after the others?
Note that the modifications are relative to the current values of the prototypes, so the mod should not be loaded more than once.
Is there a way to configure the mod to have low priority and always load after other mods? If not, can the user specify this mod will be loaded after the others?
Note that the modifications are relative to the current values of the prototypes, so the mod should not be loaded more than once.